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Gaming

The Indian digital gaming industry is growing rapidly, with behemoths like Alibaba backed-Paytm, Tencent, Youzu and Nazara investing in it. One of the top five countries for mobile gaming in the world, the industry is already worth over $890 million. And with the demand for games on an upward curve, the country now has more than 250 game development companies, up from a mere 25 in 2010, with at least two startups coming up every month.

Estimates suggest that India's mobile games market will be worth $1.1 billion by 2020, and number of users projected to become 628 million by then.  

Join our gaming courses at Arena and hone all the requisite skills and develop all the instincts you would need to succeed in this field. 

Eligibility
Those who have completed Class 10th / SSLC / PUC / Degree10th / sslc / PUC / Degree are eligible for this course. Passion for gaming & having an art background is an added advantage.

Trinity 3D

Arena's Trinity 3D is a complete package! Get skills in three in-demand industries – animation, VFX & gaming. Triple your career opportunities by completing this premium 3-in-1 course*.

With the Indian animation &VFx industry poised for a staggering growth, Arena Animation has introduced Trinity Program – the most premium program designed to equip students with advanced skills in Animation, VFx and Gaming. It allows students to be mentored by the masters in animation, VFx and 3D Game Design. With the hands on training, this program will maximize the job opportunities and make you a cutting edge creative professional.

Term 1:
  • Pre-Production for Animation & Games
  • Basic Shapes & Sketching Techniques
  • Anatomy Drawing, Body Language & Expressions

  • Lights, Color & Perspectives & Digital Painting
  • Animation Concepts

  • Concept Design, Development & Storytelling Techniques

  • Scriptwriting for Animation

  • Character Design & Development

  • Acting & Voice Characterization

  • Concept Art & Inspirational Sketches

  • Visual Scripting with Film Language
  • Storyboarding & Editing for Animatics
  • Principles of Animation & Timing for Animation
  • Pre-Production Portfolio

    Term 2:
  • 3D Art & Design for Animation, Games & VFX
  • Fundamentals of VFX and 3D Basics

  • Digital Modeling with Maya & Digital Sculpting
  • Texturing 3D Models with Maya

  • Lighting Models with Maya

  • Rigging 3D Models with Maya

  • 3D Character Animation &Rotomation
 Part
  • icle & Dynamics, Fx& Simulation

  • Matchmoving and Camera Tracking

  • Working with Arnold Renderer

  • 3D Design Portfolio with Specialization
  • Introduction to Unity Game Engine

  • Asset & Environment Modeling, 3D texturing for Games
  • Lighting & Rendering for Games

  • Unity Game Engine Workflow

  • 3D Game Portfolio

    Term 3:
  • Visual Effects for Animation, Games & Films
  • VFX Film making - Pre to Post Production
  • Layer-Based Compositing
  • Pre-visualization & VFX Video Shoot
  • Introduction to Nuke
  • Rotoscopy using Silhoutte, Roto and Rotopaint
  • Wire removal &Colour Correction

  • Green/ Blue screen
  • Matchmoving Techniques & Matte Painting

  • Time Remapping & Bounding Boxes

  • Channel, Multi passes & Advanced Compositing Tools
  • FX with Houdini, Z-Depth &Mutlipass Compositing
  • Digital Portfolio Development
  • Game Art Design – GAD

    Duration: 15 months
    Eligibility: PUC / Degree

    To meet the evolving industry requirements of professional game artists in various departments, Arena has introduced this comprehensive program in Game Art & Design which caters to the explosively expanding game entertainment industry. This program offers a unique blend of the creative and technical processes involved in Game design.

    Term 1:
    INTRODUCTION TO GAME

  • Introduction to Photoshop & Flash

  • Game analysis: centipede drawing & composition Term 2:
  • GET GAMING - PREPRODUCTION FOR GAME
  • Game idea

  • Visualization& story telling

  • Game analysis: Tetris, essence of game 1

  • Game analysis: loom

  • Game development & documentation, character designing ash based game

    Term 2: GET GAMING - PREPRODUCTION FOR GAME

  • Game idea

  • Visualization& story telling

  • Game analysis: Tetris, essence of game 1

  • Game analysis: loom

  • Game development & documentation, character designing ash based game

    Term 3:
    GAME PRODUCTION

  • Modeling, texturing & lighting for games
  • Game analysis: myth- the fallen lord, rigging & animation for game
  • Fx for games

  • Game analysis: the sims
  • Sound for Games

    Term 4: PROJECTS

  • Game analysis:

  • Grand theft auto III

  • Game interface designing

  • Play testing

  • Game optimization
  • Introduction to game development
  • Project report and portfolio

    AR-VR

    The fourth wave of technology is here and it is already transforming how we interact with the world and with each other. More than just cool technologies, augmented reality (AR), virtual reality (VR), and mixed reality (MR) are changing how we design, create, and experience everything from factories, buildings, and cars to training, learning, and entertainment.

    Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.

    Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. AR is developed into apps and used on mobile devices to blend digital components into the real world in such a way that they enhance one another, but can also be told apart easily.

    DURATION: 1.5 Years
    Eligibility: PUC / Degree

    Only a while ago, words like virtual reality (VR) and Augmented Reality (AR) seemed to be a distant futuristic dream. However, as we all know, that future is now a reality. AR and VR is expected to bring about a revolution in consumer experience across industries like health, real estate, gaming, defense, automotive, consumer electronics, entertainment, education and many others.

    Term 1:
    Design & Visualisation
  • Introduction to AR-VR

  • Concepts of Graphics and Illustrations
  • Concepts of Cinematography & Photography
  • Anatomy Study

  • Character Design

  • Digital Painting

  • Application of 2D Animation Principles

  • UX Design for AR & VR

  • UI Design for AR & VR
  • Idea-Concept-Prototype

  • Audio - Video Editing

  • Design Portfolio

    Term 2: Advanced 3D Animation

  • 3D Basics - Modeling to Animation
  • Modeling with 3D

  • Texturing in 3D
  • Lighting in 3D
  • Rigging in 3D
  • Animation in 3D
  • 3D Dynamics & FX

  • Unity Game Engine Workflow

  • VR Workflow & App Development
  • AR Workflow & App Development
  • Project Portfolio

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