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TRINITY 3D

Arena's Trinity 3D is a complete package! Get skills in three in-demand industries – animation, VFX & gaming. Triple your career opportunities by completing this premium 3-in-1 course*. With the Indian animation &VFx industry poised for a staggering growth, Arena Animation has introduced Trinity Program – the most premium program designed to equip students with advanced skills in Animation, VFx and Gaming. It allows students to be mentored by the masters in animation, VFx and 3D Game Design. With the hands on training, this program will maximize the job opportunities and make you a cutting edge creative professional.

    Term-1 :

    Pre-Production for Animation & Games
  • Basic Shapes & Sketching Techniques
  • Anatomy Drawing, Body Language & Expressions

  • Lights, Color& Perspectives & Digital Painting
  • Animation Concepts
  • Concept Design, Development & Storytelling Techniques

  • Scriptwriting for Animation

  • Character Design & Development

  • Acting & Voice Characterization
  • Concept Art & Inspirational Sketches

  • Visual Scripting with Film Language
  • Storyboarding & Editing for Animatics
  • Principles of Animation & Timing for Animation
  • Pre-Production Portfolio
  • Term-2 :

    3D Art & Design for Animation, Games & VFX
    Fundamentals of VFX and 3D Basics

    Digital Modeling with Maya & Digital Sculpting
    Texturing 3D Models with Maya

    Lighting Models with Maya
    Rigging 3D Models with Maya
    3D Character Animation &Rotomation
    Particle & Dynamics, Fx& Simulation
    Matchmoving and Camera Tracking
    Working with Arnold Renderer
    3D Design Portfolio with Specialization
    Introduction to Unity Game Engine
    Asset & Environment Modeling, 3D texturing for Games
    Lighting & Rendering for Games
    Unity Game Engine Workflow
    3D Game Portfolio

    Term-3 :

    Visual Effects for Animation, Games & Films
    VFX Film making - Pre to Post Production
    Layer-Based Compositing
    Pre-visualization & VFX Video Shoot
    Introduction to Nuke
    Rotoscopy using Silhoutte, Roto and Rotopaint
    Wire removal &Colour Correction

    Green/ Blue screen
    Matchmoving Techniques & Matte Painting

    Time Remapping & Bounding Boxes

    Channel, Multi passes & Advanced Compositing Tools
    FX with Houdini, Z-Depth &Mutlipass Compositing
    Digital Portfolio Development


GAME DESIGN PROGRAM

India Is Poised To Become One Of The World's Leading Markets In Gaming Sector. Currently Valued At INR Rs.89 Crores, The Indian Gaming Industry Is Estimated For The Annual Worth Of INR Rs.110 Crores by 2020 Taking The Lead At 71% Share. The Growth Is Driven By :-

Rising Younger Population
Higher Disposable Incomes
Introduction Of New Gaming Genres And The Increasing Number Of Smartphone And Tablet Users

TERM 1:
  • Overview & Interface of Unity Game Engine
  • Game Design Essentials
  • Creating Game Environment & Unity Asset Store
  • Implementing & Testing Player & Non-Player Characters
  • Adding HUD & Scripting Point System, Victory & Defeat
  • Game Audio & Visual Effects
  • Game Optimization
  • Introduction to Unity VR Gaming

TERM 2:
  • Introduction to Game Production Process
  • Game Concept, Structure & Design
  • Documentation
  • Game Mechanics
  • Prototyping
  • Game & Stories
  • Game Level Design -Process & Practices
  • Designing Game Characters
  • Game UX & UI Design
  • Game Design : Accessibility & Balancing
  • Game Finalization & Monitization
  • Game Project

GAME DEVELOPMENT PROGRAM

India Is Poised To Become One Of The World's Leading Markets In Gaming Sector. Currently Valued At INR Rs.89 Crores, The Indian Gaming Industry Is Estimated For The Annual Worth Of INR Rs.110 Crores by 2020 Taking The Lead At 71% Share. The Growth Is Driven By:

•Rising Younger Population •Higher Disposable Incomes •Introduction Of New Gaming Genres And The Increasing Number Of Smartphone And Tablet Users

TERM 1:
  • Overview & Interface of Unity Game Engine
  • Game Design Essentials
  • Creating Game Environment & Unity Asset Store
  • Implementing & Testing Player & Non-Player Characters
  • Adding HUD & Scripting Point System, Victory & Defeat
  • Game Audio & Visual Effects
  • Game Optimization
  • Introduction to Unity VR Gaming

TERM 2:
  • Introduction To Unity New Features
  • Controlling Animations With Timelines
  • Directing With Cinemachine
  • Unity 2D Development
  • Shader Graphs
  • Post Processing & Rendering
TERM 3:
  • Mobile & AR Game Development
  • Introduction To Mobile Game Development In Unity
  • Mobile Game Development
  • Building & Publishing On Android & IOS ( Project )
  • Getting Started With AR & Vuforia
  • Creating A Drawing App
  • Using Apis For An Object Identifier
  • Facial Tracking With XZIMG
  • Set-up & GUI Of AR Game -Duck Hunter
  • Duck Hunter AR -Raycasting, The Game Controller & Logic
  • Game Controller
  • Building The Intro Scene
  • Summary & App Store Submission ( Project )

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